Fix for rendering non players & Update offsets
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@@ -128,6 +128,9 @@ namespace hack {
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if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance)
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continue;
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if (origin.x == 0 && origin.y == 0 && origin.z == 0)
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continue;
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const Vector3 screenPos = origin.world_to_screen(view_matrix);
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const Vector3 screenHead = head.world_to_screen(view_matrix);
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@@ -3,7 +3,7 @@
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"dwLocalPlayer": 25067864,
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"dwEntityList": 24745408,
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"dwViewMatrix": 25720624,
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"dwBuildNumber": 4748564,
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"dwBuildNumber": 4752660,
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"dwPlantedC4": 25739232,
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"m_flC4Blow": 3760,
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"m_flNextBeep": 3756,
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