Updated offsets and fixed overlay issues due to the memory class not been able to get the hwnd correctly when starting the game
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@@ -3,14 +3,16 @@
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#include "classes/globals.hpp"
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#include "../classes/render.hpp"
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#define dwLocalPlayer 0x1713348
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#define dwEntityList 0x1679C38
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// last offset update 9/5/2023
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#define dwLocalPlayer 0x1675770
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#define dwEntityList 0x167ABA8
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#define dwViewMatrix 0x1714C70
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#define dwPawnHealth 0x808
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#define dwPlayerPawn 0x5dc
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#define dwViewMatrix 0x1713CF0
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#define dwSanitizedName 0x720
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#define m_iTeamNum 0x3bf
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#define m_vecOrigin 0x12AC
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#define m_iTeamNum 0x3bf
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#define m_vecOrigin 0x12AC
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namespace hack {
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std::shared_ptr<pProcess> process;
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