isFlashed flag

- Added Player is flashed flag to show when a player is flashed
This commit is contained in:
ifBars
2023-10-24 00:06:29 -06:00
parent 1512e07281
commit 1bfbeaef91
4 changed files with 21 additions and 2 deletions
+3
View File
@@ -213,6 +213,8 @@ namespace updater {
offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
if (data["m_pGameSceneNode"].is_number())
offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
if (data["m_flFlashDuration"].is_number())
offsets::m_flFlashDuration = data["m_flFlashDuration"];
if (data["m_bIsDefusing"].is_number())
offsets::m_bIsDefusing = data["m_bIsDefusing"];
if (data["m_szName"].is_number())
@@ -254,6 +256,7 @@ namespace updater {
data["m_iAccount"] = offsets::m_iAccount;
data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
data["m_flFlashDuration"] = offsets::m_flFlashDuration;
data["m_bIsDefusing"] = offsets::m_bIsDefusing;
data["m_szName"] = offsets::m_szName;
data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
+1
View File
@@ -47,6 +47,7 @@ namespace updater {
inline std::ptrdiff_t m_iAccount = 0x40;
inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
inline std::ptrdiff_t m_pGameSceneNode = 0x310;
inline std::ptrdiff_t m_flFlashDuration = 0x1450;
inline std::ptrdiff_t m_bIsDefusing = 0x1390;
inline std::ptrdiff_t m_szName = 0xC18;
inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
+16 -2
View File
@@ -74,8 +74,6 @@ namespace hack {
* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
**/
while (true) {
playerIndex++;
list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
if (!list_entry)
@@ -268,6 +266,22 @@ namespace hack {
10
);
float flashDuration = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashDuration);
bool isFlashed;
if (flashDuration > 0.0)
isFlashed = true;
if (isFlashed)
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 60,
"Player is flashed",
config::esp_distance_color,
10
);
}
std::string defuText = "Player is defusing";
if (isDefusing)
+1
View File
@@ -12,6 +12,7 @@
"m_iAccount": 64,
"m_vecAbsOrigin": 200,
"m_pGameSceneNode": 784,
"m_flFlashDuration": 5200,
"m_bIsDefusing": 5008,
"m_szName": 3096,
"m_pClippingWeapon": 4752,