isFlashed flag
- Added Player is flashed flag to show when a player is flashed
This commit is contained in:
@@ -213,6 +213,8 @@ namespace updater {
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offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
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offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
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if (data["m_pGameSceneNode"].is_number())
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if (data["m_pGameSceneNode"].is_number())
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offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
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offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
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if (data["m_flFlashDuration"].is_number())
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offsets::m_flFlashDuration = data["m_flFlashDuration"];
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if (data["m_bIsDefusing"].is_number())
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if (data["m_bIsDefusing"].is_number())
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offsets::m_bIsDefusing = data["m_bIsDefusing"];
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offsets::m_bIsDefusing = data["m_bIsDefusing"];
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if (data["m_szName"].is_number())
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if (data["m_szName"].is_number())
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@@ -254,6 +256,7 @@ namespace updater {
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data["m_iAccount"] = offsets::m_iAccount;
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data["m_iAccount"] = offsets::m_iAccount;
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data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
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data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
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data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
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data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
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data["m_flFlashDuration"] = offsets::m_flFlashDuration;
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data["m_bIsDefusing"] = offsets::m_bIsDefusing;
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data["m_bIsDefusing"] = offsets::m_bIsDefusing;
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data["m_szName"] = offsets::m_szName;
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data["m_szName"] = offsets::m_szName;
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data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
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data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
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@@ -47,6 +47,7 @@ namespace updater {
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inline std::ptrdiff_t m_iAccount = 0x40;
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inline std::ptrdiff_t m_iAccount = 0x40;
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inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
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inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
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inline std::ptrdiff_t m_pGameSceneNode = 0x310;
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inline std::ptrdiff_t m_pGameSceneNode = 0x310;
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inline std::ptrdiff_t m_flFlashDuration = 0x1450;
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inline std::ptrdiff_t m_bIsDefusing = 0x1390;
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inline std::ptrdiff_t m_bIsDefusing = 0x1390;
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inline std::ptrdiff_t m_szName = 0xC18;
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inline std::ptrdiff_t m_szName = 0xC18;
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inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
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inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
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@@ -74,8 +74,6 @@ namespace hack {
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* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
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* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
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**/
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**/
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while (true) {
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while (true) {
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playerIndex++;
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playerIndex++;
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list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
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list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
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if (!list_entry)
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if (!list_entry)
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@@ -268,6 +266,22 @@ namespace hack {
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10
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10
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);
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);
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float flashDuration = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashDuration);
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bool isFlashed;
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if (flashDuration > 0.0)
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isFlashed = true;
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if (isFlashed)
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{
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render::RenderText(
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g::hdcBuffer,
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screenHead.x + (width / 2 + 5),
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screenHead.y + 60,
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"Player is flashed",
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config::esp_distance_color,
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10
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);
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}
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std::string defuText = "Player is defusing";
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std::string defuText = "Player is defusing";
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if (isDefusing)
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if (isDefusing)
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@@ -12,6 +12,7 @@
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"m_iAccount": 64,
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"m_iAccount": 64,
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"m_vecAbsOrigin": 200,
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"m_vecAbsOrigin": 200,
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"m_pGameSceneNode": 784,
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"m_pGameSceneNode": 784,
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"m_flFlashDuration": 5200,
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"m_bIsDefusing": 5008,
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"m_bIsDefusing": 5008,
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"m_szName": 3096,
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"m_szName": 3096,
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"m_pClippingWeapon": 4752,
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"m_pClippingWeapon": 4752,
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