isFlashed flag
- Added Player is flashed flag to show when a player is flashed
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@@ -213,6 +213,8 @@ namespace updater {
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offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
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if (data["m_pGameSceneNode"].is_number())
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offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
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if (data["m_flFlashDuration"].is_number())
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offsets::m_flFlashDuration = data["m_flFlashDuration"];
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if (data["m_bIsDefusing"].is_number())
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offsets::m_bIsDefusing = data["m_bIsDefusing"];
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if (data["m_szName"].is_number())
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@@ -254,6 +256,7 @@ namespace updater {
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data["m_iAccount"] = offsets::m_iAccount;
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data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
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data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
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data["m_flFlashDuration"] = offsets::m_flFlashDuration;
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data["m_bIsDefusing"] = offsets::m_bIsDefusing;
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data["m_szName"] = offsets::m_szName;
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data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
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@@ -47,6 +47,7 @@ namespace updater {
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inline std::ptrdiff_t m_iAccount = 0x40;
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inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
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inline std::ptrdiff_t m_pGameSceneNode = 0x310;
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inline std::ptrdiff_t m_flFlashDuration = 0x1450;
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inline std::ptrdiff_t m_bIsDefusing = 0x1390;
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inline std::ptrdiff_t m_szName = 0xC18;
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inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
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