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Initial commit
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using BepInEx;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using System;
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using System.Reflection;
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using static MonopolyPokerHelper.LoggerHelper;
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/// <summary>
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/// A Handler that plays Blackjack
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/// </summary>
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namespace MonopolyPokerHelper
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{
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internal class BlackjackHandler : FeatureHandler<BlackjackHandler>
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{
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}
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}
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