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Initial commit
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Strategy:
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Bet sizing (Hi-Lo count-based):
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True Count ≤ 1: minimum bet
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True Count 2: 2× minimum
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True Count 3: 4× minimum
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True Count 4: 6× minimum
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True Count ≥ 5: maximum bet
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Card Counting (Hi-Lo):
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Cards 2-6: +1
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Cards 7-9: 0
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Cards 10, J, Q, K, A: -1
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True Count = Running Count / Estimated Decks Remaining
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Assumes 6-deck shoe. Running count persists across rounds.
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All visible cards (all players + dealer) are scanned at decision time.
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Dealer reveal is also counted (Hook 4) for next-round accuracy.
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Illustrious 18 Deviations (applied when True Count thresholds met):
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16 vs 10: STAND when TC ≥ 0 (basic says HIT)
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16 vs 9: STAND when TC ≥ 5 (basic says HIT)
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15 vs 10: STAND when TC ≥ 4 (basic says HIT)
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12 vs 3: STAND when TC ≥ 2 (basic says HIT)
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12 vs 2: STAND when TC ≥ 3 (basic says HIT)
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10 vs 10: DOUBLE when TC ≥ 4 (basic says HIT)
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10 vs A: DOUBLE when TC ≥ 4 (basic says HIT)
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9 vs 2: DOUBLE when TC ≥ 1 (basic says HIT)
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9 vs 7: DOUBLE when TC ≥ 3 (basic says HIT)
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Soft totals: A soft total is any hand that has an Ace as one of the first two cards, the ace counts as 11 to start.
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Soft 20 (A,9) always stands.
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Soft 19 (A,8) doubles against dealer 6, otherwise stand.
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Soft 18 (A,7) doubles against dealer 2 through 6, and hits against 9 through Ace, otherwise stand.
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Soft 17 (A,6) doubles against dealer 3 through 6, otherwise hit.
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Soft 16 (A,5) doubles against dealer 4 through 6, otherwise hit.
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Soft 15 (A,4) doubles against dealer 4 through 6, otherwise hit.
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Soft 14 (A,3) doubles against dealer 5 through 6, otherwise hit.
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Soft 13 (A,2) doubles against dealer 5 through 6, otherwise hit.
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Hard totals: A hard total is any hand that does not start with an ace in it, or it has been dealt an ace that can only be counted as 1 instead of 11.
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17 and up always stands.
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16 stands against dealer 2 through 6, otherwise hit.
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15 stands against dealer 2 through 6, otherwise hit.
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14 stands against dealer 2 through 6, otherwise hit.
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13 stands against dealer 2 through 6, otherwise hit.
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12 stands against dealer 4 through 6, otherwise hit.
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11 always doubles.
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10 doubles against dealer 2 through 9 otherwise hit.
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9 doubles against dealer 3 through 6 otherwise hit.
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8 always hits.
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Splits:
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Aces : always split
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10 : always stand
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9 : split vs dealer 2-9 except 7, else stand
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8 : always split
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7 : split vs dealer 2-7, else hit
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6 : split vs dealer 2-6, else hit
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5 : double vs dealer 2-9, else hit
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4 : split vs dealer 5-6, else hit
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1-3 : split vs dealer 2-7, else hit
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