mirror of
https://github.com/AHA705/Monopoly-Poker-Helper.git
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Initial commit
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<LangVersion>latest</LangVersion>
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<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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</PropertyGroup>
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<PropertyGroup>
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<BepInExDir>C:\Program Files (x86)\Steam\steamapps\common\Monopoly Poker\BepInEx\core</BepInExDir>
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<InteropDir>C:\Program Files (x86)\Steam\steamapps\common\Monopoly Poker\BepInEx\interop</InteropDir>
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</PropertyGroup>
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<!-- BepInEx 6 core + Unity interop references -->
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<ItemGroup>
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<Reference Include="BepInEx.Core">
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<HintPath>$(BepInExDir)\BepInEx.Core.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="BepInEx.Unity.IL2CPP">
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<HintPath>$(BepInExDir)\BepInEx.Unity.IL2CPP.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BepInExDir)\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>$(BepInExDir)\Il2CppInterop.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(InteropDir)\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(InteropDir)\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(InteropDir)\Il2Cppmscorlib.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(InteropDir)\Il2CppSystem.Core.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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